| Description Tibiadrome | ||||||||||||||
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What is the Tibiadrome?The Tibiadrome is a wave survival arena: your team clears waves of special Drome creatures. The deeper you push, the better your score for the season leaderboard. When a season ends, placement on that board earns bonus levels. Getting in
Rules that trip people up
The fight
Death is expensive. Dying in the Tibiadrome can make you lose levels, not just respawn. Chasing one more wave is only worth it if your team still has the resources and control to survive — knowing when to stop is part of the skill. Score & leaderboard
Seasons & rewardsLeaderboards run in seasons (length is set by the server - ask staff how long a season is on your world). When the season resets, everyone on the leaderboard gets bonus levels (experience up to the new level):
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| Description Arena mechanics |
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What the arena effects actually do (short version). Random monster jumpThe arena can randomly move one Drome creature onto a random player. It breaks your stack and surprises you; there is no separate "mechanic damage" from this alone, just a monster in your face. Lava tilesLava-style fields appear on the floor. If you are still on one when it ticks, you take 60% of your current HP (not max). Do not stand on red ground; keep moving or you melt, especially with monsters also hitting you. Beam / "beam me up" tilesStepping a beam tile teleports you to a random empty spot. No HP loss — only displacement. Can save you or ruin positioning. Drunk / "tanked up" tilesThese apply a long drunk effect (wobble, harder movement). The tile does not deal damage; being clumsy while other mechanics are active is what kills you. Explosion when a monster dies (normal)When a Drome mob dies, it can explode in a pattern around the corpse. Anyone in the blast loses 25% of current HP. Spread out when things are dying. Explosion when a monster dies (targeted)Same idea, but the blast centers on the nearest player, not the body. 40% of current HP if you are hit. Kill order and spacing matter — avoid stacking the whole team on a player-centered nuke. Fear seedA seed appears on the floor. Walk on it to clear it and opt out for that round. If it goes off uncleared, you can get feared (brief loss of control). No direct HP from fear; the risk is running into bad tiles or monsters. Root / "bad roots" seedSame structure: step the egg to remove it, or when it pops, uncleared players can be rooted (cannot move for several seconds). No direct damage from root — you are just stuck while everything else happens. |
