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Description Tibiadrome

What is the Tibiadrome?

The Tibiadrome is a wave survival arena: your team clears waves of special Drome creatures. The deeper you push, the better your score for the season leaderboard. When a season ends, placement on that board earns bonus levels.

Getting in

  • Drome levers are in five places: Thais, Ankrahmun, Edron, Kazordoon, and Rathleton.
  • Up to 5 players stand on the prep tiles; one person pulls the lever and the whole group is teleported in.
  • Some entrances use different arena rooms (satellites), but the rules and leaderboard are the same at every lever.
  • Level 50+ is expected for tuning; if you are much higher, early waves feel harsher than they do for a fresh 50.

Rules that trip people up

  • One team inside at a time — if a run is in progress, you wait.
  • Cooldown: 20 hours per player after you enter (everyone who entered on that pull). If anyone in the party is still on cooldown, the group cannot go in.
  • Wave timer: 2 minutes per wave. Fail to clear in time and you are removed (wave failed).

The fight

  • More players means bigger waves: about 8 / 16 / 22 / 28 / 34 monsters for 1–5 people.
  • After a clear you get a short pause, then the next wave. Enemies ramp up as you go.
  • On top of normal hits, the arena throws in extra effects (lava, teleports, seeds, explosions, jumps, drunk tiles — see Arena mechanics below).

Death is expensive. Dying in the Tibiadrome can make you lose levels, not just respawn. Chasing one more wave is only worth it if your team still has the resources and control to survive — knowing when to stop is part of the skill.

Score & leaderboard

  • Your score is your best wave progress (stored per character).
  • When you enter again, you do not always start from zero in spirit: the run begins a bit below your personal best so you are not grinding from scratch every time.
  • In-world leaderboard items show top players so you can see what you are racing.

Seasons & rewards

Leaderboards run in seasons (length is set by the server - ask staff how long a season is on your world). When the season resets, everyone on the leaderboard gets bonus levels (experience up to the new level):

Final rank Levels earned
1st50
2nd45
3rd40
4th35
5th30
6th and below10
  • Online when it happens: message and levels right away.
  • Offline: levels (and usually rank + how many levels) on next login.
Description Arena mechanics

What the arena effects actually do (short version).

Random monster jump

The arena can randomly move one Drome creature onto a random player. It breaks your stack and surprises you; there is no separate "mechanic damage" from this alone, just a monster in your face.

Lava tiles

Lava-style fields appear on the floor. If you are still on one when it ticks, you take 60% of your current HP (not max). Do not stand on red ground; keep moving or you melt, especially with monsters also hitting you.

Beam / "beam me up" tiles

Stepping a beam tile teleports you to a random empty spot. No HP loss — only displacement. Can save you or ruin positioning.

Drunk / "tanked up" tiles

These apply a long drunk effect (wobble, harder movement). The tile does not deal damage; being clumsy while other mechanics are active is what kills you.

Explosion when a monster dies (normal)

When a Drome mob dies, it can explode in a pattern around the corpse. Anyone in the blast loses 25% of current HP. Spread out when things are dying.

Explosion when a monster dies (targeted)

Same idea, but the blast centers on the nearest player, not the body. 40% of current HP if you are hit. Kill order and spacing matter — avoid stacking the whole team on a player-centered nuke.

Fear seed

A seed appears on the floor. Walk on it to clear it and opt out for that round. If it goes off uncleared, you can get feared (brief loss of control). No direct HP from fear; the risk is running into bad tiles or monsters.

Root / "bad roots" seed

Same structure: step the egg to remove it, or when it pops, uncleared players can be rooted (cannot move for several seconds). No direct damage from root — you are just stuck while everything else happens.

Categorie: Drome System
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