| Description Tibiadrome | ||||||
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What is the Tibiadrome?The Tibiadrome is a wave-based arena challenge. Pull a lever, clear waves of Drome monsters under a time limit, and earn experience for each wave you clear. Push as many waves as you can — each clear grants experience, and difficulty rises as you go.
Quick summary: Clear waves under a 2-minute timer. Difficulty scales hard with wave number.
You get 0.2 levels per wave, with a large catch-up XP on the first clear if you start at a high wave.
Requirements & entry
How a run works
Starting wave Your starting wave is based on the highest level in the party: roughly 1 wave per 100 levels.
Starting at a high wave (high-level characters) means you begin already scaled — fights are tougher from the first clear. |
| Description Monsters & difficulty | ||||||||||||
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Monsters per wave (by party size)
Monster poolEach spawn picks randomly from:
Difficulty scalingMonster HP and damage both scale up with the wave number. The higher the wave, the harder the fight — this ramps up quickly, so late waves hit much harder than early ones. Higher wave number = much tougher fights. High-level parties that start mid-run already face this scaled difficulty from the first clear. |
| Description Wave rewards | |||||||||||||||
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Each cleared wave grants experience equal to a fraction of a level bar (full level progress at your current level — not a flat XP number).
Examples
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| Description Arena mechanics | ||||||||||||||||||
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During a run, mechanics are shuffled and layered in. Only one floor hazard (lava / beam / tanked) runs at a time, alongside other effects.
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| Description Related items | ||||||||
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Not granted by clearing waves directly, but part of the Drome economy:
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