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We have reworked the Bounty Task system and the Tibiadrome rewards. Below is a simple overview of what changed. Bounty Tasks — new monster listsEach difficulty now has its own monster list: Beginner Adept Expert
Master
Tibiadrome — experience while you playYou no longer have to wait until the end of the season for level rewards. You now get experience during your run, wave by wave. How much XP per wave?Every cleared wave gives 0.20 level (based on your current level). In short: 5 cleared waves = 1 full level. Where do you start?Your starting wave depends on your level: Starting wave = your level ÷ 100 (rounded down) Example: level 4000 → you start at wave 40. When you pull the Tibiadrome lever, you will see: "Tibiadrome started at wave X (based on your party's highest level)." Catch-up bonus (first wave only)If you start at a high wave, your first cleared wave gives extra XP so you do not miss out: Bonus = starting wave × 0.20 level Example at wave 40: first cleared wave = 8 levels of XP. After that, every wave gives the normal 0.20 level. Quick example (level 4000, start wave 40)
Old end-of-season level rewards are gone — you earn XP while playing instead. Good luck in the Drome! Let us know what you think of the changes on Discord. |
Tibiadrome UpdatesSafe Death in the ArenaDying inside the Tibiadrome arena is no longer punishable:
This only applies inside the fight arena, including the main drome and satellite entrances. It does not apply on the lever/preparation tiles. Outside the drome, normal death rules still apply. New Command: !dromeYou can now check when the current season ends. Example: Tibiadrome season: 4 days, 12 hours and 35 minutes remaining until the leaderboard resets and season rewards are distributed. Your current highscore: 42 wave(s). The command shows the remaining days, hours, and minutes until the leaderboard reset and season rewards, plus your current highscore for this season — or a message if you do not have a score yet. Nyxaris — New: Choose Your Own TargetFor Killing Mission and Boss Hunting, you can now choose between a random target or selecting one yourself. Killing MissionNyxaris chooses your target You choose the monster Boss Hunting (Rank 4+)Nyxaris chooses your boss You choose the boss Progress, rank, and active missions remain unchanged. Additional Changes
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Abyssal Bolts have been increased. All Grand Sanguine items can now be sold for 40,000,000 coins or 12 Tier Tokens each. |
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Hell's Core has been made 1 sqm bigger. We also added more healing to all healing spells. While testing !difficulty, we noticed that EKs benefit the most from it because of their high life leech. Hopefully, these healing changes will help the other vocations keep up a bit better, since they do not get as much value from life leech. We'll keep testing, so more adjustments may happen in the coming days. |
Weekly Tasks — Reset FixWe fixed an issue where weekly tasks did not reset correctly for some players after a season ended. This should now work properly for all future season resets. If you still run into problems, please let us know on Discord. Difficulty System UpdateWe updated the difficulty system so higher tiers feel more rewarding and better balanced across different hunting zones. When you select a difficulty tier, monsters scale as follows: Hard → Insane → Nightmare → Hell Scaling affects: HP, damage, EXP, and loot. New Default Multipliers (Most Monsters)Previously, all monsters used the same rates:
From now on, most monsters use these new rates:
In short: monsters scale less aggressively in HP and damage, while EXP now scales up more with each tier. The goal is to make higher difficulty feel worth the effort. Veythorn (28 Monsters)Veythorn custom spawns use their own fixed rates:
Rotten Blood · Soul War · Gnomprona (58 Monsters)These three zones have custom balancing. The idea:
We still need more testing to fine-tune everything, but this is a solid step forward. Higher tiers should now feel noticeably more rewarding.
Important: Hell in Rotten Blood, Soul War, or Gnomprona is not the same as Veythorn Hell. Veythorn Hell remains the hardest option. Feedback is always welcome — let us know how it feels in-game! |
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We have rebalanced several spawns today to improve overall hunting balance across the server. Why did we change this?Many spawns were uneven — some paths had far more monsters than others. Players on the crowded routes earned much more experience, while players on quieter routes fell behind. Our fix: the total monster count per spawn stays roughly the same, but monsters are now spread more evenly across the entire area. Every route within a spawn should now give a much more consistent experience rate. What to expect
If something feels off, please share your feedback. We will also be testing everything ourselves tomorrow on the live servers for more accurate results than the test server can provide. Adjusted spawns
Feedback is always welcome — let us know how the spawns feel in-game! |
