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28 Jun 2026 -
Bounty Task & Tibiadrome Update
5 Jun 2026 -
Tibiadrome & Nyxaris Updates
3 Jun 2026 -
After Next Server Save Update
2 Jun 2026 -
Small Balance Update
1 Jun 2026 -
Weekly Task & Difficulty Update
26 May 2026 -
Spawn Rebalance Update
24 May 2026 -
Monk Balance Update
19 May 2026 -
Exercise Dummies, Boss Loot & Gravedigger Update
14 May 2026 -
QOL Update
9 May 2026 -
Website Highscores & Valeria Event Change
3 May 2026 -
Client, XP Display & Vanyria Update
2 May 2026 -
Balance Update — Hunt Spawns
1 May 2026 -
Update for Both Servers
27 Apr 2026 -
Valerian Trainer Zone & Vanyria Update
26 Apr 2026 -
Spell & Rune Damage Changes
15 Apr 2026 -
With Today's Restart — Tibiadrome Update
14 Apr 2026 -
Custom Inquisition — Teleport Room & Upgrades
9 Apr 2026 -
QOL Update After Server Save
6 Apr 2026 -
Task Board, Reborn & Gameplay Fixes
5 Apr 2026 -
Update After Server Save
2 Apr 2026 -
Exercise Dummies, Monk & Task Channel Update
1 Apr 2026 -
Exercise Boost, Combat Log & Easter Event
31 Mar 2026 -
The Verdant Abyss
30 Mar 2026 -
Custom Inquisition — Boss Kill & Teleport Fixes
29 Mar 2026 -
Big Update is Now Live!
27 Mar 2026 -
Custom Inquisition Quest comming soon!
20 Mar 2026 -
Update Preview – Crypt Rune Trade System
19 Mar 2026 -
Fix: Amulet Charges & Elemental Protection (Resolved)
18 Mar 2026 -
Damage Alignment & Monster Balance
17 Mar 2026 -
Update – Bestiary, Bosses, Bounty System & Balance Changes
6 Feb 2026 -
Giveaway
22 Dec 2025 -
Happy Holidays!
27 Aug 2025 -
Maintenance!
15 Jul 2025 -
6 Month Anniversary Celebration Event!
17 Apr 2025 -
Exp & Skill Event
28 Mar 2025 -
Exp & Skill Event
20 Mar 2025 -
Double Loot Event
15 Mar 2025 -
Tripple Skill & 50% Exp Event
13 Mar 2025 -
Tripple Skill Event
6 Mar 2025 -
Double Skill & Double Loot
27 Feb 2025 -
Exp Event!
20 Feb 2025 -
Tripple skill & double bestiary event!
16 Feb 2025 -
Update 2.3
14 Feb 2025 -
Double XP, Forge Overload & Double Loot on Bosses
12 Feb 2025 -
Update 2.2
12 Feb 2025 -
Update 2.1
12 Feb 2025 -
Update 2.0
12 Feb 2025 -
Update 1.9
12 Feb 2025 -
Update 1.8
12 Feb 2025 -
Update 1.7
12 Feb 2025 -
Double XP weekend!
12 Feb 2025 -
Update 1.6
12 Feb 2025 -
Update 1.6
12 Feb 2025 -
Update 1.5
12 Feb 2025 -
Update 1.4
12 Feb 2025 -
Double Skill & Loot weekend!
12 Feb 2025 -
Update 1.3
12 Feb 2025 -
Update 1.2
12 Feb 2025 -
Update 1.1
12 Feb 2025 -
Update 1.0
10 Feb 2025 -
Welcome
Contentbox headline
28.6.2026 -
Bounty Task & Tibiadrome Update
Author: GOD Optimum

We have reworked the Bounty Task system and the Tibiadrome rewards. Below is a simple overview of what changed.

Bounty Tasks — new monster lists

Each difficulty now has its own monster list:

Beginner
Low-level monsters (bestiary stars 0–3). This is the old Adept list — good for newer players.

Adept
Stronger monsters with bestiary stars 4 and higher.

Expert
Endgame areas only:

  • Rotten Blood
  • Soul War
  • Gnomprona

Master
The hardest endgame areas:

  • Veythorn spawns
  • Verdant Abyss
  • Cinder Court

Tibiadrome — experience while you play

You no longer have to wait until the end of the season for level rewards. You now get experience during your run, wave by wave.

How much XP per wave?

Every cleared wave gives 0.20 level (based on your current level).

In short: 5 cleared waves = 1 full level.

Where do you start?

Your starting wave depends on your level:

Starting wave = your level ÷ 100 (rounded down)

Example: level 4000 → you start at wave 40.

When you pull the Tibiadrome lever, you will see: "Tibiadrome started at wave X (based on your party's highest level)."

Catch-up bonus (first wave only)

If you start at a high wave, your first cleared wave gives extra XP so you do not miss out:

Bonus = starting wave × 0.20 level

Example at wave 40: first cleared wave = 8 levels of XP. After that, every wave gives the normal 0.20 level.

Quick example (level 4000, start wave 40)

  • 1st cleared wave: +8 levels (catch-up bonus)
  • Each wave after: +0.20 level
  • 5 more cleared waves: +1 full level

Old end-of-season level rewards are gone — you earn XP while playing instead.


Good luck in the Drome! Let us know what you think of the changes on Discord.


5.6.2026 -
Tibiadrome & Nyxaris Updates
Author: GOD Optimum

Tibiadrome Updates

Safe Death in the Arena

Dying inside the Tibiadrome arena is no longer punishable:

  • No EXP, skill, or magic level loss
  • No blessings lost
  • No equipment loss
  • No death screen — you are sent directly to the temple with full HP and mana

This only applies inside the fight arena, including the main drome and satellite entrances. It does not apply on the lever/preparation tiles. Outside the drome, normal death rules still apply.

New Command: !drome

You can now check when the current season ends.

Example:

Tibiadrome season: 4 days, 12 hours and 35 minutes remaining until the leaderboard resets and season rewards are distributed. Your current highscore: 42 wave(s).

The command shows the remaining days, hours, and minutes until the leaderboard reset and season rewards, plus your current highscore for this season — or a message if you do not have a score yet.


Nyxaris — New: Choose Your Own Target

For Killing Mission and Boss Hunting, you can now choose between a random target or selecting one yourself.

Killing Mission

Nyxaris chooses your target
Reward: 2 abyssal gems + 1 drome cube

You choose the monster
Reward: 1 abyssal gem

Boss Hunting (Rank 4+)

Nyxaris chooses your boss
Reward: 4 abyssal gems + 2 drome cubes + bonus chances

You choose the boss
Reward: 2 abyssal gems

Progress, rank, and active missions remain unchanged.


Additional Changes

  • Fatal Bug boss now drops a reward container
  • Crossbow weapon proficiency experience gain is now 10x faster

3.6.2026 -
After Next Server Save Update
Author: GOD Optimum

Abyssal Bolts have been increased.

All Grand Sanguine items can now be sold for 40,000,000 coins or 12 Tier Tokens each.


2.6.2026 -
Small Balance Update
Author: GOD Optimum

Hell's Core has been made 1 sqm bigger.

We also added more healing to all healing spells. While testing !difficulty, we noticed that EKs benefit the most from it because of their high life leech.

Hopefully, these healing changes will help the other vocations keep up a bit better, since they do not get as much value from life leech.

We'll keep testing, so more adjustments may happen in the coming days.


1.6.2026 -
Weekly Task & Difficulty Update
Author: GOD Optimum

Weekly Tasks — Reset Fix

We fixed an issue where weekly tasks did not reset correctly for some players after a season ended.

This should now work properly for all future season resets. If you still run into problems, please let us know on Discord.


Difficulty System Update

We updated the difficulty system so higher tiers feel more rewarding and better balanced across different hunting zones.

When you select a difficulty tier, monsters scale as follows:

Hard → Insane → Nightmare → Hell

Scaling affects: HP, damage, EXP, and loot.

New Default Multipliers (Most Monsters)

Previously, all monsters used the same rates:

TierHP / DamageEXPLoot
Hardx2.0x1.3x1.3
Insanex3.0x1.6x1.6
Nightmarex4.0x1.9x1.9
Hellx5.0x2.2x2.2

From now on, most monsters use these new rates:

TierHP / DamageEXPLoot
Hardx1.6x1.5x1.3
Insanex2.2x2.0x1.6
Nightmarex2.8x2.5x1.9
Hellx3.6x3.0x2.2

In short: monsters scale less aggressively in HP and damage, while EXP now scales up more with each tier. The goal is to make higher difficulty feel worth the effort.


Veythorn (28 Monsters)

Veythorn custom spawns use their own fixed rates:

TierHP / DamageEXPLoot
Hardx1.6x1.3x1.3
Insanex2.2x1.6x1.6
Nightmarex2.8x1.9x1.9
Hellx3.6x2.2x2.2

Rotten Blood · Soul War · Gnomprona (58 Monsters)

These three zones have custom balancing. The idea:

  • Hard here feels similar to normal Veythorn
  • Insane feels similar to Hard Veythorn
  • And so on — giving you more places to hunt for good experience at each tier

We still need more testing to fine-tune everything, but this is a solid step forward. Higher tiers should now feel noticeably more rewarding.

Your TierFeels roughly like Veythorn on...Example EXP
HardNormal~74k
InsaneHard~96k
NightmareInsane~118k
HellNightmare~140k

Important: Hell in Rotten Blood, Soul War, or Gnomprona is not the same as Veythorn Hell. Veythorn Hell remains the hardest option.


Feedback is always welcome — let us know how it feels in-game!


26.5.2026 -
Spawn Rebalance Update
Author: GOD Optimum

We have rebalanced several spawns today to improve overall hunting balance across the server.

Why did we change this?

Many spawns were uneven — some paths had far more monsters than others. Players on the crowded routes earned much more experience, while players on quieter routes fell behind.

Our fix: the total monster count per spawn stays roughly the same, but monsters are now spread more evenly across the entire area. Every route within a spawn should now give a much more consistent experience rate.

What to expect

  • Some spawns may feel slightly weaker at first — monsters are more spread out than before
  • We do not want any spawn to become bad or irrelevant
  • Many players got used to unusually high monster density on overcrowded paths

If something feels off, please share your feedback. We will also be testing everything ourselves tomorrow on the live servers for more accurate results than the test server can provide.


Adjusted spawns

  • Custom Soul War spawns
  • Custom Rotten Blood spawns
  • Veythorn spawns
  • Custom Falcons
  • Custom Asuras
  • Custom True Asuras
  • Custom Flimsys
  • Custom Kilmaresh Mountains
  • Verdant Abyss
  • Custom Lizards (Port Hope)

Feedback is always welcome — let us know how the spawns feel in-game!


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