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The loot tables for all Custom Inquisition Bosses have been completely reworked. Old trash and outdated gear drops have been removed. These bosses can now drop valuable rewards such as:
The drop chance of each boss's unique relic has also been increased. Good luck, and happy hunting! |
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Three new endgame potions have been added. These potions are available from level 1,000 and their healing increases as your character levels up. Eternal Supreme Health PotionVocations: Knight / Elite Knight
Each additional level increases the healing by 1 HP. Eternal Ultimate Mana PotionVocations: Sorcerer / Master Sorcerer / Druid / Elder Druid
Each additional level increases the healing by 1 Mana. Eternal Ultimate Spirit PotionVocations: Paladin / Royal Paladin / Monk / Exalted Monk
Every 2 levels increase the healing by 1 HP and 1 Mana. Availability
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Custom Inquisition Bosses
Archivist Morvax — Boss Kill TaskAdded a new mission to Archivist Morvax, located next to the custom Inquisition boss room.
These changes should make custom Inquisition farming more rewarding, enjoyable, and accessible. More changes are coming soon! |
Magma BubbleChanged the Magma Bubble fight: the first phase now starts with 8 lava creatures, with additional lava creatures spawning every 15 seconds until the phase is completed. Fixes & Additions
Thank you for the consistent feedback and for helping improve the server. |
Drome System
You will no longer lose experience or skills when dying in the Drome. Bounty Task SystemFixed an issue where rolling a master task creature, closing the bounty task window, and reopening it could cause the rolled creature to disappear. This happened because old blocks for that monster were still active. Daily Rewards & Weekly TasksWe noticed multiple players having issues with daily rewards and weekly tasks not resetting. This was caused by a crash happening right before the global save, which meant the server never properly executed the global save. Please let us know after tomorrow's global save if this issue is resolved. Thank you for the consistent feedback and for helping us improve the server. Enjoy your day! |
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We have reworked the Bounty Task system and the Tibiadrome rewards. Below is a simple overview of what changed. Bounty Tasks — new monster listsEach difficulty now has its own monster list: Beginner Adept Expert
Master
Tibiadrome — experience while you playYou no longer have to wait until the end of the season for level rewards. You now get experience during your run, wave by wave. How much XP per wave?Every cleared wave gives 0.20 level (based on your current level). In short: 5 cleared waves = 1 full level. Where do you start?Your starting wave depends on your level: Starting wave = your level ÷ 100 (rounded down) Example: level 4000 → you start at wave 40. When you pull the Tibiadrome lever, you will see: "Tibiadrome started at wave X (based on your party's highest level)." Catch-up bonus (first wave only)If you start at a high wave, your first cleared wave gives extra XP so you do not miss out: Bonus = starting wave × 0.20 level Example at wave 40: first cleared wave = 8 levels of XP. After that, every wave gives the normal 0.20 level. Quick example (level 4000, start wave 40)
Old end-of-season level rewards are gone — you earn XP while playing instead. Good luck in the Drome! Let us know what you think of the changes on Discord. |
