Market Offline Seller FixWe found and fixed an issue that could happen when a player sold an item on the market while being offline. When someone bought that item, the server temporarily loaded the seller from the database to pay them. That temporary character was not fully loaded like a normal logged-in player — which caused two separate problems: 1. Weekly / Bounty Tasks ResettingBecause some data (weekly tasks, bounty tasks) was missing in memory, the server could save empty task data back to the database when paying the offline seller. This made it look like your weekly or bounty tasks were reset. Fixed: the server now properly loads weekly and bounty task data before saving the offline seller again. This only affected offline sellers — online players were never impacted. 2. Backpack / Missing Container IssueThe same offline market save could also affect open backpacks and containers. The server normally saves which containers were open so they reopen correctly after relogging. But a temporary offline character has no active client and no open windows — so the server could incorrectly save all containers as closed, causing strange backpack behavior or "missing container" issues after relogging. Fixed: the server now only updates open container data for real online players, not temporary offline market characters. In short: offline market sales should no longer reset weekly/bounty tasks or cause backpack issues. Valeria Lag ImprovementsWe have also made several improvements to reduce lag on Valeria. The final change was made 3 days ago, and so far these changes seem to have helped. We would really appreciate your feedback — let us know if the server feels smoother, or if you still notice lag in certain situations. Thank you for your patience, reports, and continued support. We will keep improving the server step by step. |
