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26.5.2026 -
Spawn Rebalance Update
Author: GOD Optimum

We have rebalanced several spawns today to improve overall hunting balance across the server.

Why did we change this?

Many spawns were uneven — some paths had far more monsters than others. Players on the crowded routes earned much more experience, while players on quieter routes fell behind.

Our fix: the total monster count per spawn stays roughly the same, but monsters are now spread more evenly across the entire area. Every route within a spawn should now give a much more consistent experience rate.

What to expect

  • Some spawns may feel slightly weaker at first — monsters are more spread out than before
  • We do not want any spawn to become bad or irrelevant
  • Many players got used to unusually high monster density on overcrowded paths

If something feels off, please share your feedback. We will also be testing everything ourselves tomorrow on the live servers for more accurate results than the test server can provide.


Adjusted spawns

  • Custom Soul War spawns
  • Custom Rotten Blood spawns
  • Veythorn spawns
  • Custom Falcons
  • Custom Asuras
  • Custom True Asuras
  • Custom Flimsys
  • Custom Kilmaresh Mountains
  • Verdant Abyss
  • Custom Lizards (Port Hope)

Feedback is always welcome — let us know how the spawns feel in-game!


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