Weekly Tasks — Reset FixWe fixed an issue where weekly tasks did not reset correctly for some players after a season ended. This should now work properly for all future season resets. If you still run into problems, please let us know on Discord. Difficulty System UpdateWe updated the difficulty system so higher tiers feel more rewarding and better balanced across different hunting zones. When you select a difficulty tier, monsters scale as follows: Hard → Insane → Nightmare → Hell Scaling affects: HP, damage, EXP, and loot. New Default Multipliers (Most Monsters)Previously, all monsters used the same rates:
From now on, most monsters use these new rates:
In short: monsters scale less aggressively in HP and damage, while EXP now scales up more with each tier. The goal is to make higher difficulty feel worth the effort. Veythorn (28 Monsters)Veythorn custom spawns use their own fixed rates:
Rotten Blood · Soul War · Gnomprona (58 Monsters)These three zones have custom balancing. The idea:
We still need more testing to fine-tune everything, but this is a solid step forward. Higher tiers should now feel noticeably more rewarding.
Important: Hell in Rotten Blood, Soul War, or Gnomprona is not the same as Veythorn Hell. Veythorn Hell remains the hardest option. Feedback is always welcome — let us know how it feels in-game! |
